The Precarious Labor of Queer Indie Game-making: Who Benefits from Making Video Games "Better"?

被引:14
|
作者
Ruberg, Bonnie [1 ]
机构
[1] Univ Calif Irvine, Dept Informat, Irvine, CA 92697 USA
关键词
video games; indie games; digital labor; precarious labor; queerness; LGBTQ;
D O I
10.1177/1527476419851090
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
This article looks at issues of precarious and exploited labor surrounding contemporary queer independent video game making. In recent years, there has been a marked rise in indie games made by and about lesbian, gay, bisexual, transgender, and queer (LGBTQ) people. These games and their creators are commonly lauded for inspiring change in the mainstream game industry and making the medium of video games more diverse and therefore "better." However, this cultural narrative obfuscates the socioeconomic challenges faced by many queer indie game-makers. Drawing from interviews conducted by the author, this article presents a counter-narrative about the work of developing video games by and about marginalized people. Although such games are often described as "easy" or "free" to make, they in fact entail considerable, and rarely fairly compensated, labor. Simultaneously, value is being extracted from this labor by companies who look to queer indie games for inspiration, which translates into profit.
引用
收藏
页码:778 / 788
页数:11
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