Personality and behavior in a massively multiplayer online role-playing game

被引:61
|
作者
Worth, Narnia C. [1 ]
Book, Angela S. [1 ]
机构
[1] Brock Univ, Dept Psychol, St Catharines, ON L2S 3A1, Canada
关键词
Video games; Massively multiplayer online role-playing games; Personality; Psychopathy; Online games; PSYCHOMETRIC PROPERTIES; VIRTUAL-WORLD; MOTIVATIONS; PSYCHOPATHY; INVENTORY;
D O I
10.1016/j.chb.2014.06.009
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Massively multiplayer online role-playing games (MMORPGs) present new and important opportunities for studying the connections between personality and behavior. Players of the MMORPG World of Warcraft were surveyed on their personalities and frequency of different behaviors within the game. An exploratory principal components analysis of a World of Warcraft in-game behavior survey revealed six components: Player-versus-Player, Social Player-versus-Environment, Working, Helping, Immersion, and Core Content. Significant correlations with HEXACO personality traits were found for each component. Player-versus-Player activities were primarily related to low levels of Honesty-Humility and also to high levels of psychopathic traits. Social Player-versus-Environment activities were primarily positively correlated with Extraversion, Working activities were positively correlated with Conscientiousness, Helping and Immersion activities were positively correlated with Openness to Experience, and Core Content activities were positively correlated with Emotionality. The authors discuss the implications of these results for future research and game design. (C) 2014 Elsevier Ltd. All rights reserved.
引用
收藏
页码:322 / 330
页数:9
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