HCI Lessons From PlayStation VR

被引:23
|
作者
Habgood, M. P. Jacob [1 ]
Alapont, Sergio [1 ]
Wilson, David [1 ]
Moore, David [1 ]
机构
[1] Sheffield Hallam Univ, Steel Min Game Studio, Sheffield, S Yorkshire, England
关键词
PlayStation VR; virtual reality; locomotion; motion-sickness; Horizon; 2020; REVEAL;
D O I
10.1145/3130859.3131437
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
PlayStation VR has quickly built up a significant user-base of over a million headsets and its own ecosystem of games across a variety of genres. These games form part of a rapidly evolving testing ground for design solutions which can usefully inform HCI design for virtual reality. This paper reviews every PlayStation VR title released in the first three months of its lifecycle in order to identify emerging themes for locomotion. These themes are discussed with respect to the lessons learned as part of the on-going development of an Environmental Narrative game for PlayStation VR as part of the Horizon 2020 REVEAL project.
引用
收藏
页码:125 / 135
页数:11
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