COMPARISON OF RECONSTRUCTION AND TEXTURING OF 3D URBAN TERRAIN BY L1 SPLINES, CONVENTIONAL SPLINES AND ALPHA SHAPES

被引:0
|
作者
Bulatov, Dimitri [1 ]
Lavery, John E. [1 ,2 ]
机构
[1] FGAN FOM, Res Inst Optron & Pattern Recognit, Scene Anal Div, Gutleuthausstr 1, D-76275 Ettlingen, Germany
[2] Div Math, Army Res Off, Army Res Lab, Res Triangle Pk, NC 27709 USA
关键词
3D; Alpha shapes; Cubic spline; Irregular data; L-1; Spline; Noisy; Nonparametric; Optical; Parametric; Reconstruction; Texturing; Urban terrain; INTERPOLATION;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We compare computational results for three procedures for reconstruction and texturing of 3D urban terrain. One procedure is based on recently developed "L-1 splines", another on conventional splines and a third on "alpha-shapes". Computational results generated from optical images of a model house and of the Gottesaue Palace in Karlsnrhe, Germany are presented. These comparisons indicate that the L-1-spline-based procedure produces textured reconstructions that are superior to those produced by the conventional-spline-based procedure and the a-shapes-based procedure.
引用
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页码:403 / +
页数:2
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