"It Was More than Just the Game, It Was the Community": Social Affordances in Online Games

被引:11
|
作者
Crenshaw, Nicole [1 ]
Nardi, Bonnie [1 ]
机构
[1] Univ Calif Irvine, Irvine, CA 92697 USA
关键词
D O I
10.1109/HICSS.2016.471
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
We analyze social affordances from World of Warcraft (WoW), a massively multiplayer online role-playing game (MMO). These affordances contributed to community development and social experiences. To reduce the time needed to play and make gameplay easier, expansions to the game removed or altered many affordances. The changes were appealing to some, but diminished social experience, to the dismay of other players. As social life continues to move into virtual worlds of all kinds, we argue that developers should provide different versions of virtual worlds to broaden the kinds of social experiences possible. We examine "private servers" as a form of resistance, where players create their own versions of the game to accommodate their play preferences.
引用
收藏
页码:3781 / 3790
页数:10
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