Youth and New Media The Appeal and Educational Ramifications of Digital Game Play for Children and Adolescents

被引:14
|
作者
Blumberg, Fran C. [1 ]
Blades, Mark [2 ]
Oates, Caroline [3 ]
机构
[1] Fordham Univ, Div Psychol & Educ Serv, Grad Sch Educ, New York, NY 10023 USA
[2] Univ Sheffield, Dept Psychol, Sheffield S10 2TN, S Yorkshire, England
[3] Univ Sheffield, Sch Management, Sheffield S10 2TN, S Yorkshire, England
来源
关键词
digital media; children; adolescents; VIDEO GAMES; COMPUTER; TELEVISION; EXPERIENCE; IMMERSION; DESIGN; SKILLS; LEARN; FLOW;
D O I
10.1027/2151-2604/a000133
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The prevalence of digital media use among children and adolescents is indisputable. One medium to which children and adolescents dedicate a sizeable portion of their time is that of the digital game. Accordingly, digital game play continues to grow as a context for cognitive development. We showcase new research and practice addressing the impact of this very popular activity on children's and adolescents' learning. Our goal is to stimulate new research and interest in examining the positive ramifications of digital play for development among today's youth.
引用
收藏
页码:67 / 71
页数:5
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