Spatio-temporal Segmentation Based Adaptive Compression of Dynamic Mesh Sequences

被引:7
|
作者
Luo, Guoliang [1 ]
Deng, Zhigang [2 ]
Zhao, Xin [1 ]
Jin, Xiaogang [3 ]
Zeng, Wei [4 ]
Xie, Wenqiang [4 ]
Seo, Hyewon [5 ]
机构
[1] East China Jiaotong Univ, 808 Shuanggang East AV, Nanchang, Jiangxi, Peoples R China
[2] Univ Houston, 3551 Cullen Blvd, Houston, TX 77004 USA
[3] Zhejiang Univ, State Key Lab CAD&CG, Hangzhou, Zhejiang, Peoples R China
[4] Jiangxi Normal Univ, 99 Ziyang AV, Nanchang, Jiangxi, Peoples R China
[5] Univ Strasbourg, 5 Rue Kirschleger, Strasbourg, France
基金
中国博士后科学基金; 中国国家自然科学基金;
关键词
Dynamic mesh sequences; animation compression; adaptive spatio-temporal segmentation; data compression; MOTION CAPTURE DATA; ALGORITHM; MATRIX;
D O I
10.1145/3377475
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
With the recent advances in data acquisition techniques, the compression of various dynamic mesh sequence data has become an important topic in the computer graphics community. In this article, we present a new spatio-temporal segmentation-based approach for the adaptive compression of the dynamic mesh sequences. Given an input dynamic mesh sequence, we first compute an initial temporal cut to obtain a small subsequence by detecting the temporal boundary of dynamic behavior. Then, we apply a two-stage vertex clustering on the resulting subsequence to classify the vertices into groups with optimal intra-affinities. After that, we design a temporal segmentation step based on the variations of the principal components within each vertex group prior to performing a PCA-based compression. Furthermore, we apply an extra step on the lossless compression of the PCA bases and coefficients to gain more storage saving. Our approach can adaptively determine the temporal and spatial segmentation boundaries to exploit both temporal and spatial redundancies. We have conducted extensive experiments on different types of 3D mesh animations with various segmentation configurations. Our comparative studies show the advantages of our approach for the compression of 3D mesh animations.
引用
收藏
页数:24
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