Measuring visual search and distraction in immersive virtual reality

被引:36
|
作者
Olk, Bettina [1 ,2 ]
Dinu, Alina [1 ,3 ]
Zielinski, David J. [4 ]
Kopper, Regis [4 ]
机构
[1] Jacobs Univ Bremen, Campus Ring 1, D-28759 Bremen, Germany
[2] HSD Univ Appl Sci, Waidmarkt 3 & 9, D-50676 Cologne, Germany
[3] Univ Med Ctr Hamburg Eppendorf, Dept Syst Neurosci, Martinistr 52, D-20251 Hamburg, Germany
[4] Duke Univ, Pratt Sch Engn, FCiemas Bldg,101 Sci Dr, Durham, NC 27708 USA
来源
ROYAL SOCIETY OPEN SCIENCE | 2018年 / 5卷 / 05期
关键词
attention; control; virtual reality; flanker; ecological validity; PERCEPTUAL LOAD; SELECTIVE ATTENTION; TOP-DOWN; KNOWLEDGE; NEGLECT;
D O I
10.1098/rsos.172331
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
An important issue of psychological research is how experiments conducted in the laboratory or theories based on such experiments relate to human performance in daily life. Immersive virtual reality (VR) allows control over stimuli and conditions at increased ecological validity. The goal of the present study was to accomplish a transfer of traditional paradigms that assess attention and distraction to immersive VR. To further increase ecological validity we explored attentional effects with daily objects as stimuli instead of simple letters. Participants searched for a target among distractors on the countertop of a virtual kitchen. Target-distractor discriminability was varied and the displays were accompanied by a peripheral flanker that was congruent or incongruent to the target. Reaction time was slower when target-distractor discriminability was low and when flankers were incongruent. The results were replicated in a second experiment in which stimuli were presented on a computer screen in two dimensions. The study demonstrates the successful translation of traditional paradigms and manipulations into immersive VR and lays a foundation for future research on attention and distraction in VR. Further, we provide an outline for future studies that should use features of VR that are not available in traditional laboratory research.
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页数:15
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