Filmic framing in video games: a comparative analysis of screen space design

被引:2
|
作者
Chang, Yu-Ching [1 ]
Hsieh, Chi-Min [1 ]
机构
[1] Natl Chiao Tung Univ, Inst Appl Arts, 1001 Univ Rd, Hsinchu 300, Taiwan
关键词
Screen space; Eye space; Filmic framing; Game design; Gameplay;
D O I
10.1007/s11042-017-4564-6
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The screen space, also known as the eye space of players, is the main component of game design in that it has not only direct interactions with players but also profound impacts on gameplay. Screen space design in games appears to adopt multiple conventions from film theory; however, discussions of the influences or rules related to these patterns are rare. Therefore, the main question of this article concerns the possible relevance of framing the screen space in films and video games, primarily by the means of content analysis comparison. Games have a cross-disciplinary nature. In order to discover their unique mechanics, possibilities, and trends; this research, based on cinematic framing techniques, uses a qualitative descriptive approach to analyze the design and strategy of the visual perspective that is determined by monitors in popular and classic games. This work also attempts to identify the commonalities and differences between games and movies. It is hoped that this research will serve as a reference for future studies and provide some insights into both game design and other visual multimedia applications.
引用
收藏
页码:6531 / 6554
页数:24
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