GPU-based Game Engine Optimization Strategy

被引:0
|
作者
Wei, Wei [1 ]
Huang, Yanqiong [2 ]
机构
[1] Henan Univ Technol, Zhengzhou, Peoples R China
[2] Univ Exeter, Exeter, Devon, England
关键词
GPU programming; Optimization; Parallel processing;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
With the increasing requirements on visual quality and the real-time of computer games, the computation more and more involved in computer games. It has become an important issue to improve the operating efficiency of computer games. The key of the computer game efficiency is to develop the efficiency of game engine. According to the real-time requirement during a variety of operations in the game engine, this paper proposed a strategy of game engine optimization based on GPU.
引用
收藏
页码:246 / 248
页数:3
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