Personalized Learning in a Virtual Hands-on Lab Platform for Computer Science Education

被引:0
|
作者
Deng, Yuli [1 ]
Lu, Duo [1 ]
Chung, Chun-Jen [1 ]
Huang, Dijiang [1 ]
Zeng, Zhen [1 ]
机构
[1] Arizona State Univ, Sch Comp Informat & Decis Syst, Tempe, AZ 85281 USA
基金
美国国家科学基金会;
关键词
Hands-On Lab; Personalized Learning; Learning Style; Computer Science Education; Cybersecurity Education; STYLES;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This Innovate Practice full paper presents a cloud-based personalized learning lab platform. Personalized learning is gaining popularity in online computer science education due to its characteristics of pacing the learning progress and adapting the instructional approach to each individual learner from a diverse background. Among various instructional methods in computer science education, hands-on labs have unique requirements of understanding learner's behavior and assessing learner's performance for personalization. However, it is rarely addressed in existing research. In this paper, we propose a personalized learning platform called ThoTh Lab specifically designed for computer science hands-on labs in a cloud environment. ThoTh Lab can identify the learning style from student activities and adapt learning material accordingly. With the awareness of student learning styles, instructors are able to use techniques more suitable for the specific student, and hence, improve the speed and quality of the learning process. With that in mind, ThoTh Lab also provides student performance prediction, which allows the instructors to change the learning progress and take other measurements to help the students timely. For example, instructors may provide more detailed instructions to help slow starters, while assigning more challenging labs to those quick learners in the same class. To evaluate ThoTh Lab, we conducted an experiment and collected data from an upper-division cybersecurity class for undergraduate students at Arizona State University in the US. The results show that ThoTh Lab can identify learning style with reasonable accuracy. By leveraging the personalized lab platform for a senior level cybersecurity course, our lab-use study also shows that the presented solution improves students engagement with better understanding of lab assignments, spending more effort on hands-on projects, and thus greatly enhancing learning outcomes.
引用
收藏
页数:8
相关论文
共 50 条
  • [1] Improving student learning performance in a virtual hands-on lab system in cybersecurity education
    Zeng, Zhen
    Deng, Yuli
    Hsiao, Ihan
    Huang, Dijiang
    Chung, Chun-Jen
    [J]. 2018 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2018,
  • [2] SEED: Hands-On Lab Exercises for Computer Security Education
    Du, Wenliang
    [J]. IEEE SECURITY & PRIVACY, 2011, 9 (05) : 70 - 73
  • [3] The Virtual Anatomy Lab: A hands-on anatomy learning environment
    Campbell, B
    Rosse, C
    Brinkley, JF
    [J]. MEDICINE MEETS VIRTUAL REALITY 2001: OUTER SPACE, INNER SPACE, VIRTUAL SPACE, 2001, 81 : 85 - 87
  • [4] The Open Networking Lab: Hands-on Vocational Learning in Computer Networking
    Mikroyannidis, Alexander
    Kear, Karen
    Smith, Andrew
    Jones, Allan
    Rosewell, Jon
    Donelan, Helen
    Wermelinger, Michel
    Sanders, Chris
    Third, Allan
    Connolly, Teresa
    [J]. 2018 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2018,
  • [5] Design and Deployment of Hands-on Network Lab Experiments for Computer Science Engineers
    Moreno Montero, Angeles Ma
    Retortillo Manzano, David
    [J]. INTERNATIONAL JOURNAL OF ENGINEERING EDUCATION, 2017, 33 (02) : 855 - 864
  • [6] Hands-on astrophysics: Variable stars in math, science, and computer education
    Mattei, JA
    Percy, JR
    [J]. AMATEUR - PROFESSIONAL PARTNERSHIPS IN ASTRONOMY, PROCEEDINGS, 2000, 220 : 296 - 298
  • [7] Hands-on in Computer Programming Education
    von Hausswolff, Kristina
    [J]. PROCEEDINGS OF THE 2017 ACM CONFERENCE ON INTERNATIONAL COMPUTING EDUCATION RESEARCH (ICER 17), 2017, : 279 - 280
  • [8] Hands-on: Science education reform
    Vesilind, EM
    Jones, MG
    [J]. JOURNAL OF TEACHER EDUCATION, 1996, 47 (05) : 375 - 383
  • [9] HANDS-ON LEARNING OF COMPUTER TECHNOLOGY
    HARMER, DS
    GRAHAM, WW
    ALDERMAN, JC
    [J]. ENGINEERING EDUCATION, 1971, 61 (04): : 365 - &
  • [10] Virtual Reality in Education to Enable Active Learning and Hands-on Experience
    Rossoni, Marco
    Spadoni, Elena
    Carulli, Marina
    Barone, Chiara
    Colombo, Giorgio
    Bordegoni, Monica
    [J]. Rossoni, Marco (marco.rossoni@polimi.it), 1600, CAD Solutions, LLC (21) : 258 - 269