An object-oriented framework for rapid game prototyping

被引:0
|
作者
Passos, A [1 ]
Simpson, R [1 ]
机构
[1] Midwestern State Univ, Wichita Falls, TX 76308 USA
关键词
animation; graphics; prototype; game development; simulation;
D O I
10.1117/12.468061
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Small game development groups and companies are faced with two important challenges in today's economy: creating a good game prototype as showcase for game publishers and meeting the "time to market" deadlines. These two challenges are sometimes the factors that will separate a successful group from one that is not. The learning curve in design and implementation is a significant component of these two challenges. If the learning curve is too steep then deadlines may not be met and the overall quality of the software is lowered. This study presents a new game-programming library called PGL that addresses the tin-ling and learning factors that exist in game development.
引用
收藏
页码:437 / 444
页数:8
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