A Critical Review of the Use of Virtual Reality in Construction Engineering Education and Training

被引:362
|
作者
Wang, Peng [1 ,2 ]
Wu, Peng [3 ]
Wang, Jun [2 ]
Chi, Hung-Lin [4 ]
Wang, Xiangyu [2 ,5 ]
机构
[1] Southwest Univ, Sch Engn & Technol, Chongqing 400715, Peoples R China
[2] Curtin Univ, Australasian Joint Res Ctr Bldg Informat Modellin, Perth, WA 6102, Australia
[3] Curtin Univ, Sch Design & Built Environm, Perth, WA 6102, Australia
[4] Hong Kong Polytech Univ, Dept Bldg & Real Estate, Hong Kong, Hong Kong, Peoples R China
[5] Kyung Hee Univ, Dept Housing & Interior Design, Seoul 130701, South Korea
关键词
virtual reality; construction engineering; training and education; building information modelling; construction safety; AUGMENTED REALITY; STRUCTURAL-ANALYSIS; VISUALIZATION TECHNOLOGY; SAFETY; SYSTEM; SIMULATION; MANAGEMENT; ENVIRONMENT; DESIGN; GAME;
D O I
10.3390/ijerph15061204
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
Virtual Reality (VR) has been rapidly recognized and implemented in construction engineering education and training (CEET) in recent years due to its benefits of providing an engaging and immersive environment. The objective of this review is to critically collect and analyze the VR applications in CEET, aiming at all VR-related journal papers published from 1997 to 2017. The review follows a three-stage analysis on VR technologies, applications and future directions through a systematic analysis. It is found that the VR technologies adopted for CEET evolve over time, from desktop-based VR, immersive VR, 3D game-based VR, to Building Information Modelling (BIM)-enabled VR. A sibling technology, Augmented Reality (AR), for CEET adoptions has also emerged in recent years. These technologies have been applied in architecture and design visualization, construction health and safety training, equipment and operational task training, as well as structural analysis. Future research directions, including the integration of VR with emerging education paradigms and visualization technologies, have also been provided. The findings are useful for both researchers and educators to usefully integrate VR in their education and training programs to improve the training performance.
引用
收藏
页数:18
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