Construction of 3D substation monitoring system based on Unity3D

被引:2
|
作者
Yang Pei [1 ]
Zhu Li-peng [1 ]
机构
[1] China Elect Power Res Inst, Nanjing 211106, Jiangsu, Peoples R China
关键词
three-dimensional; power substation; Unity3D;
D O I
10.4028/www.scientific.net/AMR.753-755.2261
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
With the development of the 3D technology, the construction of a 3D substation monitoring system becomes feasible. The Unity3D is a professional and comprehensive engine for providing advantages in fast deployment, architectural visualization, and 3D animation. It can support multiple platforms and make the development much easy with an expansive architecture involved. In the normal use, we build 3D model with tools such as the 3DMax, and import the models to Unity3D. By the means, we can finish making scenes and cartoons as well as integrating business data. We can also design multive functions such as the roaming in first person view, camera switching, real-time monitoring data displaying, real-time alarming, and so on. We write custom Shader to achieve some special effects. For example, we can write vertex and fragment shader to receive the data from the scripts and parse the data to get the information of temperature points. The distance between each UV point and the given temperature points is also computed and mapped to the values of temperature and color.
引用
收藏
页码:2261 / 2264
页数:4
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