A model for computer frustration:: the role of instrumental and dispositional factors on incident, session, and post-session frustration and mood

被引:53
|
作者
Bessire, Katie
Newhagen, John E. [1 ]
Robinson, John P.
Shneiderman, Ben
机构
[1] Univ Maryland, Philip Merril Coll Journalism, College Pk, MD 20742 USA
[2] Carnegie Mellon Univ, Sch Comp Sci, Human Comp Interact Inst, Pittsburgh, PA 15213 USA
[3] Univ Maryland, Dept Sociol, College Pk, MD 20742 USA
[4] Univ Maryland, Dept Comp Sci, College Pk, MD 20742 USA
基金
美国国家科学基金会;
关键词
frustration; efficacy; emotion; problem solving; usability; mood;
D O I
10.1016/j.chb.2004.03.015
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Frustration is almost universally accepted as the emotional outcome of a negative computing experience. Despite the wide use of the term, however, it has not been rigorously conceptualized as a factor in the study of the human-computer interface. This project sets out to explicate frustration as a pre-emotional state generated by the user's appraisal of the interface as an impediment to goal attainment, and looks at how user characteristics, such as self-efficacy, relate to it. This project employed episode report methodology to capture data from 144 computer users' reports of actual frustrating events as they took place. Diaries taken as users worked at their everyday tasks yield detailed data about the problems they encountered and included information about session length and an estimate of the time lost due to the experiences. Outcomes were measured as either situational or dispositional factors. Situational factors, having to do with specific events, predicted incident frustration. However, disposition variables, especially user self-efficacy, were much stronger, predicting incident and session frustration, and post-session mood. One surprising outcome was the failure of demographic variables as predictors of frustration. (c) 2004 Elsevier Ltd. All rights reserved.
引用
收藏
页码:941 / 961
页数:21
相关论文
共 2 条