共 50 条
- [1] Using GPU Shaders for Visualization [J]. IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2009, 29 (05) : 96 - 100
- [5] Optimized Pattern-Based Adaptive Mesh Refinement Using GPU [J]. 2009 XXII BRAZILIAN SYMPOSIUM ON COMPUTER GRAPHICS AND IMAGE PROCESSING (SIBGRAPI 2009), 2009, : 88 - 95
- [6] A flexible kernel for adaptive mesh refinement on GPU [J]. COMPUTER GRAPHICS FORUM, 2008, 27 (01) : 102 - 113
- [8] COMPASS: A programmable data prefetcher using idle GPU shaders [J]. ACM SIGPLAN Notices, 2010, 45 (03): : 297 - 309
- [9] COMPASS: A Programmable Data Prefetcher Using Idle GPU Shaders [J]. ASPLOS XV: FIFTEENTH INTERNATIONAL CONFERENCE ON ARCHITECTURAL SUPPORT FOR PROGRAMMING LANGUAGES AND OPERATING SYSTEMS, 2010, : 297 - 309
- [10] Fast Animation Crowds Using GPU Shaders and Motion Capture Data [J]. ADVANCES IN COMPUTER SCIENCE AND UBIQUITOUS COMPUTING, 2018, 474 : 1213 - 1219