共 50 条
- [1] Dynamic Difficulty Adjustment of Video Games Using Biofeedback [J]. PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON UBIQUITOUS COMPUTING & AMBIENT INTELLIGENCE (UCAMI 2022), 2023, 594 : 925 - 936
- [2] Improving Dynamic Difficulty Adjustment to Enhance Player Experience in Games [J]. INFORMATION AND COMMUNICATION TECHNOLOGIES, 2010, 101 : 303 - 306
- [3] Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games [J]. CHI PLAY 2016: PROCEEDINGS OF THE 2016 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY, 2016, : 326 - 337
- [4] A Framework of Dynamic Difficulty Adjustment in Competitive Multiplayer Video Games [J]. 2013 IEEE INTERNATIONAL GAMES INNOVATION CONFERENCE (IGIC), 2013, : 16 - 19
- [6] Scaling the Level of Difficulty in Single Player Video Games [J]. ENTERTAINMENT COMPUTING - ICEC 2009, 2009, 5709 : 24 - 35
- [8] A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games [J]. ENTERTAINMENT COMPUTING AND SERIOUS GAMES, ICEC-JCSG 2019, 2019, 11863 : 436 - 440
- [10] Orthogonally Evolved AI to Improve Difficulty Adjustment in Video Games [J]. APPLICATIONS OF EVOLUTIONARY COMPUTATION, EVOAPPLICATIONS 2016, PT I, 2016, 9597 : 525 - 540