A project-based approach for a Multimedia Engineering Degree

被引:0
|
作者
Badia-Corrons, Anna [1 ]
Garcia-Panella, Oscar [1 ]
机构
[1] La SALLE Univ RAMON LLULL, Grup Recerca Tecnol Media, Barcelona, Spain
关键词
Multimedia Engineering; Project-Based Approach; Game Theory; Simulation; On-line Learning;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The authors wish to present a "work-in-progress" approximation to the training, teaching and learning frameworks within the Education (Teacher Education, Cybernetics of Education, Learning to Learn, On-Line Training, and Higher Education) in a Multimedia Engineering Degree. We are immersed in the second year of this official degree, which is adapted to the European Bologna plan, and we've been through a polishing phase regarding some of its specific subjects. Those have been adapted while applying new methodologies. We are introducing a project-based approach where the student has to solve a real problem with real environmental parameters. And there are other cases that we'd like to mention: applying Game and Simulation theory to our Virtual Reality classes, developing a fully online version of the Design and Usability course (part I) and creating a support tool for our Multimedia Productions course (part II) in order to give the students extra materials and content, among other approaches.
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页码:7 / 11
页数:5
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