Effects of Visual Feedback on Out-of-Body Illusory Tactile Sensation When Interacting With Augmented Virtual Objects

被引:12
|
作者
Lee, Jaedong [1 ]
Kim, Youngsun [1 ]
Kim, Gerard Jounghyun [1 ]
机构
[1] Korea Univ, Coll Informat & Commun, Seoul 02841, South Korea
基金
新加坡国家研究基金会;
关键词
Illusory feedback; illusory tactile sensation; multimodal interaction; out-of-body illusion; vibrotactile feedback; CUTANEOUS RABBIT; SPATIAL ATTENTION; ILLUSION; STIMULI; POSITION; AREA;
D O I
10.1109/THMS.2016.2599492
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Funneling and saltation are the two major illusory feedback techniques employed by vibrotactile feedback. They elicit the sensation of a vibrotactile stimulus outside the user's body, originating from an externally held object that visually extends the body. This paper examines the synergy of associating the out-of-body illusory tactile sensation with different visual feedback to improve the user experience for interacting with the augmented virtual objects. There are two important types of visual feedback: the rendering of a "body-extending" object (that appears attached to and connecting the two fingertips to create the illusion) and "interaction" with the object itself (withwhich the user interacts). Two experiments were performed, for funneling and saltation, assessing the perceptual effects under four associated visual feedback conditions: with 1) no visual feedback, 2) a body-extending virtual object, 3) a virtual interaction object (rendered at the illusion target location) and 4) both the body-extending and interaction virtual objects. We hypothesized that rendering a body-extending object will maintain an important role in eliciting the illusion itself, while showing the actual interaction object will improve user performance and experience through multimodal integration. Our findings indicated that the effect of the interaction object was much stronger than that of the body extension. In the case of funneling, the visual body extension was not even necessary to elicit the out-of-body sensation. The effect of the body extension was marginal for funneling. These findings can be applied to tactile interaction design using only few actuators on a variety of media platforms including augmented content.
引用
收藏
页码:101 / 112
页数:12
相关论文
共 12 条
  • [1] The Effect of Out-of-Body Experience and Tactile Feedback on the Sense of Embodiment in Virtual Reality
    Cui, Dixuan
    2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT (ISMAR-ADJUNCT 2022), 2022, : 919 - 922
  • [2] Effects of Visual-Vestibular Conflicts Caused by Visual Input on Out-of-Body Experience Induced by Visual-Tactile Stimulation in Virtual Reality
    Song, Zhe
    Fan, Xiaoya
    Dong, Jiaoyang
    Zhang, Xiting
    Xu, Xiaotian
    Li, Shuyu
    Pu, Fang
    12TH ASIAN-PACIFIC CONFERENCE ON MEDICAL AND BIOLOGICAL ENGINEERING, VOL 1, APCMBE 2023, 2024, 103 : 344 - 351
  • [3] Funneling and Saltation Effects for Tactile Interaction with "Detached" Out of the Body Virtual Objects
    Lee, Jaedong
    Lee, Sangyong
    Kim, Gerard J.
    HUMAN-COMPUTER INTERACTION - INTERACT 2013, PT I, 2013, 8117 : 104 - 121
  • [4] Position Paper: Factors of Perceived Tactile Cue Dominance when Interacting with Moving Virtual Objects
    Khadka, Rajiv
    Banic, Amy
    2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 1760 - 1764
  • [5] The role of visual feedback and age when grasping and transferring objects in a virtual environment
    Mason, Andrea H.
    Grabowski, Patrick J.
    Rutherford, Drew N.
    JOURNAL OF SPORT & EXERCISE PSYCHOLOGY, 2016, 38 : S128 - S128
  • [6] Tactile sensitivity to softness in virtual reality can increase when visual expectation and tactile feedback contradict each other
    Frediani, Gabriele
    Carpi, Federico
    JOURNAL OF NEURAL ENGINEERING, 2024, 21 (06)
  • [7] The Role of Visual Feedback and Age When Grasping, Transferring and Passing Objects in Virtual Environments
    Mason, Andrea H.
    Grabowski, Patrick J.
    Rutherford, Drew N.
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2019, 35 (19) : 1870 - 1881
  • [8] Optokinetic stimulation induces illusory movement of both out-of-the-body and on-the-body hand-held visual objects
    Revol, P.
    Farne, A.
    Pisella, L.
    Holmes, N. P.
    Imai, A.
    Susami, K.
    Koga, K.
    Rossetti, Y.
    EXPERIMENTAL BRAIN RESEARCH, 2009, 193 (04) : 633 - 638
  • [9] Shape and Stiffness Sensation Feedback with Electro-Tactile and Pseudo-Force Presentation When Grasping a Virtual Object
    Yem, Vibol
    Ikei, Yasushi
    Kajimoto, Hiroyuki
    HAPTIC INTERACTION: PERCEPTION, DEVICES AND ALGORITHMS, 2019, 535 : 327 - 330
  • [10] Optokinetic stimulation induces illusory movement of both out-of-the-body and on-the-body hand-held visual objects
    P. Revol
    A. Farnè
    L. Pisella
    N. P. Holmes
    A. Imai
    K. Susami
    K. Koga
    Y. Rossetti
    Experimental Brain Research, 2009, 193 : 633 - 638