Constructing virtual air hockey game through the network

被引:0
|
作者
Matsuura, Hiroaki [1 ]
Abe, Norihiro [1 ]
Tanaka, Kazuaki [1 ]
Taki, Hirokazu [1 ]
机构
[1] Kyushu Inst Technol, Grad Sch, Kitakyushu, Fukuoka, Japan
来源
20TH INTERNATIONAL CONFERENCE ON ADVANCED INFORMATION NETWORKING AND APPLICATIONS, VOL 2, PROCEEDINGS | 2006年
关键词
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same physical law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of Virtual Air Hockey Game System.
引用
收藏
页码:642 / +
页数:2
相关论文
共 50 条
  • [1] Virtual air hockey game allowing two players to fight through network
    J. Comput. Inf. Syst., 2006, 2 (583-591):
  • [2] Constructing air hockey game simulation on VR
    Matsuura, Hiroaki
    Abe, Norihiro
    Tanaka, Kazuaki
    He, Shoujie
    Taki, Hiroaki
    WMSCI 2005: 9th World Multi-Conference on Systemics, Cybernetics and Informatics, Vol 8, 2005, : 434 - 439
  • [3] Reciprocating vision and auditory sensation through network - Constructing virtual air hokkey game
    Matsuura, H
    Abe, N
    2004 IEEE CONFERENCE ON CYBERNETICS AND INTELLIGENT SYSTEMS, VOLS 1 AND 2, 2004, : 954 - 959
  • [4] QoE Assessment in Networked Air Hockey Game with Haptic Media
    Kusunose, Yuji
    Ishibashi, Yutaka
    Fukushima, Norishige
    Sugawara, Shinji
    2010 9TH ANNUAL WORKSHOP ON NETWORK AND SYSTEMS SUPPORT FOR GAMES (NETGAMES 2010), 2010,
  • [5] RACIAL INTEGRATION SEEN THROUGH THE LENS OF A HOCKEY GAME
    LOURY, GC
    JOURNAL OF BLACKS IN HIGHER EDUCATION, 1995, (07): : 70 - 70
  • [6] Air hockey iOS Game that Uses Fuzzy-Logic for Game-Balancing
    Delgado-Mata, Carlos
    Ibanez, Jesus
    2012 CONFERENCE ON TECHNOLOGIES AND APPLICATIONS OF ARTIFICIAL INTELLIGENCE (TAAI), 2012, : 272 - 277
  • [7] Professor's virtual hockey game gives students a feel for physics
    Chronicle of Higher Education, 45 (47):
  • [8] Computing and calibrating collision impulses and its application for air hockey game
    Iguchi, T
    Katsuyama, N
    Noborio, H
    Hirai, S
    2002 IEEE/RSJ INTERNATIONAL CONFERENCE ON INTELLIGENT ROBOTS AND SYSTEMS, VOLS 1-3, PROCEEDINGS, 2002, : 2219 - 2226
  • [9] A Method of Constructing Virtual Network Based on NFV
    Tao, Xiaomei
    Chen, Ming
    Wang, Xiulei
    Zhang, Guomin
    Yan, Qiao
    PROCEEDINGS OF THE 2016 INTERNATIONAL CONFERENCE ON COMMUNICATIONS, INFORMATION MANAGEMENT AND NETWORK SECURITY, 2016, 47 : 163 - 167
  • [10] Developing an Air Hockey game in LabVIEW With a Physics Engine and an Artificial Intelligence Player
    Bara, Matthew
    Williams, Samuel
    Gollamudi, Sneha
    2017 25TH INTERNATIONAL CONFERENCE ON SYSTEMS ENGINEERING (ICSENG), 2017, : 333 - 336