"Blurry Touch Finger": Touch-Based Interaction for Mobile Virtual Reality with Clip-on Lenses

被引:1
|
作者
Kim, Youngwon Ryan [1 ]
Park, Suhan [2 ]
Kim, Gerard J. [2 ]
机构
[1] Korea Elect Technol Inst, Gwangju 61011, South Korea
[2] Korea Univ, Digital Experience Lab, Seoul 02841, South Korea
来源
APPLIED SCIENCES-BASEL | 2020年 / 10卷 / 21期
关键词
virtual reality; object selection; pointing; ray casting; task performance; usability; COORDINATION; MOVEMENTS; EYE;
D O I
10.3390/app10217920
中图分类号
O6 [化学];
学科分类号
0703 ;
摘要
In this paper, we propose and explore a touch screen based interaction technique, called the "Blurry Touch Finger" for EasyVR, a mobile VR platform with non-isolating flip-on glasses that allows the fingers accessible to the screen. We demonstrate that, with the proposed technique, the user is able to accurately select virtual objects, seen under the lenses, directly with the fingers even though they are blurred and physically block the target object. This is possible owing to the binocular rivalry that renders the fingertips semi-transparent. We carried out a first stage basic evaluation assessing the object selection performance and general usability of Blurry Touch Finger. The study has revealed that, for objects with the screen space sizes greater than about 0.5 cm, the selection performance and usability of the Blurry Touch Finger, as applied in the EasyVR configuration, was comparable to or higher than those with both the conventional head-directed and hand/controller based ray-casting selection methods. However, for smaller sized objects, much below the size of the fingertip, the touch based selection was both less performing and usable due to the usual fat finger problem and difficulty in stereoscopic focus.
引用
收藏
页码:1 / 18
页数:18
相关论文
共 50 条
  • [1] Applying Touchscreen Based Navigation Techniques to Mobile Virtual Reality with Open Clip-On Lenses
    Kim, Youngwon Ryan
    Choi, Hyeonah
    Chang, Minwook
    Kim, Gerard J.
    ELECTRONICS, 2020, 9 (09) : 1 - 17
  • [2] A Prototype for EUD in Touch-based Mobile Devices
    Danado, Jose
    Paterno, Fabio
    2012 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC), 2012, : 83 - 86
  • [3] Touch plus Finger: Extending Touch-Based User Interface Capabilities with "Idle" Finger Gestures in the Air
    Lim, Hyunchul
    Chung, Jungmin
    Oh, Changhoon
    Park, SoHyun
    Lee, Joonhwan
    Suh, Bongwon
    UIST 2018: PROCEEDINGS OF THE 31ST ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY, 2018, : 335 - 346
  • [4] At Your Fingertips: Considering Finger Distinctness in Continuous Touch-Based Authentication for Mobile Devices
    Ali, Zaire
    Payton, Jamie
    Sritapan, Vincent
    2016 IEEE SYMPOSIUM ON SECURITY AND PRIVACY WORKSHOPS (SPW 2016), 2016, : 272 - 275
  • [5] Authoring and sharing annotation in touch-based mobile devices
    Sohn, W.-S. (sohnws@ginue.ac.kr), 1600, Science and Engineering Research Support Society, 20 Virginia Court, Sandy Bay, Tasmania, Australia (06):
  • [6] Recognizing Affection for a Touch-based Interaction with a Humanoid Robot
    Cooney, Martin D.
    Nishio, Shuichi
    Ishiguro, Hiroshi
    2012 IEEE/RSJ INTERNATIONAL CONFERENCE ON INTELLIGENT ROBOTS AND SYSTEMS (IROS), 2012, : 1420 - 1427
  • [7] FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality
    Gugenheimer, Jan
    Dobbelstein, David
    Winkler, Christian
    Haas, Gabriel
    Rukzio, Enrico
    UIST 2016: PROCEEDINGS OF THE 29TH ANNUAL SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY, 2016, : 49 - 60
  • [8] Comparing touch-based and head-tracking navigation techniques in a virtual reality biopsy simulator
    Aylen Ricca
    Amine Chellali
    Samir Otmane
    Virtual Reality, 2021, 25 : 191 - 208
  • [9] Implementation and Evaluation of Touch-based Interaction Using Electrovibration Haptic Feedback in Virtual Environments
    Zhao, Lu
    Liu, Yue
    Ye, Dejiang
    Ma, Zhuoluo
    Song, Weitao
    2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2020), 2020, : 239 - 247
  • [10] Comparing touch-based and head-tracking navigation techniques in a virtual reality biopsy simulator
    Ricca, Aylen
    Chellali, Amine
    Otmane, Samir
    VIRTUAL REALITY, 2021, 25 (01) : 191 - 208