Computational Creativity and Game Design: Towards Procedural Game Generation

被引:0
|
作者
Ruiz Quinones, Jorge [1 ]
Fernandez Leiva, Antonio J. [1 ]
机构
[1] Univ Malaga, Andalucia Tech, Dept Lenguajes & Ciencias Comp, Malaga, Spain
关键词
Computational Creativity; Game Design; Video Game Description Language; Procedural Games Generation;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Based on the idea of procedurally generating games, this paper presents an initial study on important topics related to creativity in general and with what is commonly called Computational Creativity in particular. We review some of most important work in different fields such as music, writing or painting. All main aspects related to Game Design tasks also depend on creativity. The paper describes how and when creativity is applied during the different phases and tasks of the Game Design process. Finally, a new approach to build games procedurally is presented using the concept of an extended video game description language and including Artificial Intelligence search techniques for obtaining better variations of a base game according to previously specified game designers' requirements,
引用
收藏
页码:55 / 60
页数:6
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