Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis

被引:574
|
作者
Clark, Douglas B. [1 ]
Tanner-Smith, Emily E. [2 ,3 ]
Killingsworth, Stephen S. [4 ]
机构
[1] Vanderbilt Univ, Learning Sci & Sci Educ, Box 230,230 Appleton Pl, Nashville, TN 37203 USA
[2] Vanderbilt Univ, Peabody Res Inst, Box 0181,230 Appleton Pl, Nashville, TN 37203 USA
[3] Vanderbilt Univ, Dept Human & Org Dev, Box 0181,230 Appleton Pl, Nashville, TN 37203 USA
[4] Vanderbilt Univ, Dept Teaching & Learning, Box 230,230 Appleton Pl, Nashville, TN 37203 USA
关键词
digital games; learning; meta-analysis; systematic review; ROBUST VARIANCE-ESTIMATION; META-REGRESSION; EFFECT SIZES; SCIENCE; BIAS;
D O I
10.3102/0034654315582065
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In this meta-analysis, we systematically reviewed research on digital games and learning for K-16 students. We synthesized comparisons of game versus nongame conditions (i.e., media comparisons) and comparisons of augmented games versus standard game designs (i.e., value-added comparisons). We used random-effects meta-regression models with robust variance estimates to summarize overall effects and explore potential moderator effects. Results from media comparisons indicated that digital games significantly enhanced student learning relative to nongame conditions ((g) over bar = 0.33, 95% confidence interval [0.19, 0.48], k = 57, n = 209). Results from value-added comparisons indicated significant learning benefits associated with augmented game designs ((g) over bar = 0.34, 95% confidence interval [0.17, 0.51], k = 20, n = 40). Moderator analyses demonstrated that effects varied across various game mechanics characteristics, visual and narrative characteristics, and research quality characteristics. Taken together, the results highlight the affordances of games for learning as well as the key role of design beyond medium.
引用
收藏
页码:79 / 122
页数:44
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