Validation of Simendo Knee Arthroscopy Virtual Reality Simulator

被引:9
|
作者
van der Heijden, Laura L. M. [1 ]
Reijman, Max [1 ]
van der Steen, M. C. [2 ]
Janssen, Rob P. A. [1 ]
Tuijthof, Gabrielle J. M. [3 ,4 ]
机构
[1] Maxima Med Ctr, Dept Orthoped Surg & Trauma, POB 90052, NL-5600 PD Eindhoven, Netherlands
[2] Catharina Hosp, Dept Orthoped Surg & Trauma, Eindhoven, Netherlands
[3] Acad Med Ctr, Dept Orthoped Surg, Acad Ctr Evidence Based Sports Med, Amsterdam, Netherlands
[4] Zuyd Univ Appl Sci, Res Ctr Smart Devices, Heerlen, Netherlands
关键词
TRAINING ENVIRONMENT; SKILLS; EDUCATION;
D O I
10.1016/j.arthro.2019.01.031
中图分类号
R826.8 [整形外科学]; R782.2 [口腔颌面部整形外科学]; R726.2 [小儿整形外科学]; R62 [整形外科学(修复外科学)];
学科分类号
摘要
Purpose: To determine the face and construct validity as well as educational value and user-friendliness of the Simendo knee arthroscopy virtual reality simulator. Methods: Sixty participants were recruited and equally divided into novices (0 arthroscopic procedures), intermediates (1-59 arthroscopic procedures), and experts (60 or more arthroscopic procedures). Participants were excluded if they had previously trained with the studied simulator. Construct validity, that is, the ability to discriminate between different levels of expertise, was examined by a navigation task. All participants were asked to perform 5 navigation trials within 10 minutes. Face validity, educational value, and user-friendliness were examined by questionnaires before and after the navigation trials. Face validity is the subjective impression of how closely the simulation replicates the real environment. Results: The novices were significantly slower than the intermediates in the first (P < .001) and the third (P = .031) trial. The novices were significantly slower than the experts in all trials (P = .016), except for the fifth (P = .054). The experts were significantly faster than the intermediates in every trial except for the fourth (P = .069). Median task time for the fifth trial was 63 seconds (44-80 seconds) for novices, 58 seconds (46-80 seconds) for intermediates, and 41 seconds (33-55 seconds) for experts. Ninety-two percent of all participants agreed that the simulator can be used to train for surgical inspection, and 95% indicated sufficient user-friendliness. Conclusions: Based on the results, this knee simulator can be applied to train the basic arthroscopic hand-eye coordination skills at the start of resident education programs. Further testing is necessary to determine whether the skills are retained.
引用
收藏
页码:2385 / 2390
页数:6
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