Comparison of Algorithms for 3D Reconstruction

被引:4
|
作者
Nunes Masson, Juliano Emir [1 ,2 ]
Petry, Marcelo R. [1 ,2 ]
机构
[1] INESC P&D Brasil, Santos, Brazil
[2] Univ Fed Santa Catarina, Blumenau, Brazil
关键词
D O I
10.1109/icarsc.2019.8733610
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The photogrammetry, 3D reconstruction from images, is an old technique but it's potentials could only be seen after the development of computers and digital photographs. Nowadays it has many applications, as creating scenarios for games, acquiring human expressions, roof inspection, stockpile measurement, high voltage transformer inspection, etc. As new technologies appear, new applications to photogrammetry are created. In this paper the use of available open and closed-source algorithms for 3D reconstruction and texturization is investigated. To achieve this goal, images of a fountain from several points-of-view were used. Next a comparison between several open and closed-source algorithms was performed, evaluating the number of faces, time consumption, RAM memory, GPU memory and the generated textured 3D models. The results obtained demonstrate that with the right setup, current open-source algorithms can achieve results near or better than proprietary software. Regarding the comparison, 3Dflow and MeshRecon presented the most accurate textured 3D models. When comparing quantitative measures, though, MeshRecon presented a slightly better performance in time consumption, but 3Dflow had a better RAM memory usage and a lower quantity of faces with a similar level of details.
引用
收藏
页码:8 / 13
页数:6
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