Real Time Drunkness Analysis Through Games Using Artificial Neural Networks

被引:0
|
作者
Robinel, Audrey [1 ]
Puzenat, Didier [1 ]
机构
[1] Univ Antilles Guyane, LAMIA, Pointe A Pitre, Guadeloupe, France
关键词
User interfaces; Games; Neural network applications; Cognitive sciences; Psychology; Human factors;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper, we describe a blood alcohol content estimation prototype based on a comportment analysis performed by artificial neural networks. We asked to subjects that had drunk alcohol to play a video-game after having measured their blood alcohol content with a breathalyser. A racing game was modified so that it could provide various data related to the use of the controls by the player. Using the collected data, we trained our neural network in order to be able to determine whether or not the subject had exceeded a blood alcohol content threshold. We also succeeded in estimating this blood alcohol content with a mean error of 0.1g/l. We could perform those estimations independently of the track played among the two ones used. It was also performed in "real time", e.g., using only the data collected within the last 10 seconds of playing.
引用
收藏
页码:206 / 211
页数:6
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