共 50 条
- [1] Individualising Gamification: Investigating how Learning Styles Impact Upon Gamification [J]. PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 82 - 88
- [2] TUTORIALS/WORKSHOPS Gamification: How to Gamify Learning and Instruction [J]. 2015 IEEE Games Entertainment Media Conference (GEM), 2015,
- [4] Gamification Tools in eLearning: How to Increase Involvement in the Learning Process [J]. INTERNATIONAL CONFERENCE ON EDUCATION AND SOCIAL DEVELOPMENT (ICESD 2014), 2014, : 207 - 209
- [5] GAMIFICATION OF E-LEARNING - HOW TO USE BREADCRUMB REWARDING [J]. DISCO 2014: MEDIA LITERACY EDUCATION FROM PUPIL TO LIFELONG LEARNING, 2014, : 309 - 309
- [7] Learning environments in eBook format [J]. PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON VIRTUAL LEARNING, ICVL 2011, 2011, : 414 - 419
- [8] How competitive, cooperative, and collaborative gamification impacts student learning and engagement [J]. LANGUAGE LEARNING & TECHNOLOGY, 2024, 28 (01):
- [9] How Can Utilizing Social Media and Gamification Enhance Learning Outcomes [J]. PROCEEDINGS OF THE 5TH EUROPEAN CONFERENCE ON SOCIAL MEDIA (ECSM 2018), 2018, : 142 - 146
- [10] How Gamification Increases Learning Performance? Investigating the Role of Task Modularity [J]. AUGMENTED COGNITION. HUMAN COGNITION AND BEHAVIOR, AC 2020, PT II, 2020, 12197 : 129 - 146