Interactive geometry remeshing

被引:14
|
作者
Alliez, P [1 ]
Meyer, M
Desbrun, M
机构
[1] USC, Los Angeles, CA 90089 USA
[2] CALTECH, Pasadena, CA 91125 USA
[3] INRIA, Le Chesnay, France
来源
ACM TRANSACTIONS ON GRAPHICS | 2002年 / 21卷 / 03期
关键词
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a novel technique, both fle xible and efficient, for interactive remeshing, of irregular geometry. First, the original (arbitrary genus) mesh is substituted by a series of 2D maps in parameter space. Using these maps, our algorithm is then able to take advantage of established signal processing and halftoning tools that offer real-time interaction and intricate control. The User can easily combine these maps to create a control map - a map which controls the sampling density over the Surface patch. This map is then sampled at interactive rates allowing the user to easily design a tailored resampling. Once this sampling is complete, a Delaunay triangulation and fast optimization are performed to perfect the final mesh. As a result, our remeshing technique is extremely versatile and general, being able to produce arbitrarily complex meshes with a variety of properties including: uniformity, regularity, semiregularity, curvature sensitive resampling, and feature preservation. We provide a high level of control over the sampling distribution allowing the user to interactively custom design the mesh based on their requirements thereby increasing their productivity in creating a wide variety of meshes.
引用
收藏
页码:347 / 354
页数:8
相关论文
共 50 条
  • [1] Interactive mesh dragging with an adaptive remeshing technique
    Suzuki, H
    Sakurai, Y
    Kanai, T
    Kimura, F
    VISUAL COMPUTER, 2000, 16 (3-4): : 159 - 176
  • [2] INTERACTIVE REMESHING FOR NAVIGATION OVER LANDSCAPE MODELS
    Cifuentes, M. V.
    Venere, M. J.
    Clausse, A.
    LATIN AMERICAN APPLIED RESEARCH, 2010, 40 (04) : 311 - 315
  • [3] Interactive mesh dragging with an adaptive remeshing technique
    Hiromasa Suzuki
    Yusuke Sakurai
    Takashi Kanai
    Fumihiko Kimura
    The Visual Computer, 2000, 16 : 159 - 176
  • [4] Interactive mesh dragging with adaptive remeshing technique
    Suzuki, H
    Sakurai, Y
    Kanai, T
    Kimura, F
    PACIFIC GRAPHICS '98, PROCEEDINGS, 1998, : 188 - 197
  • [5] Remeshing Triangulations Based on Constructing and Resampling Geometry Images
    Wei, Ming-Qiang
    Pang, Ming-Yong
    2009 IEEE INTERNATIONAL CONFERENCE ON INTELLIGENT COMPUTING AND INTELLIGENT SYSTEMS, PROCEEDINGS, VOL 4, 2009, : 265 - 269
  • [6] Discrete Geometry for Reliable Surface Quad-Remeshing
    Polthier, Konrad
    Razafindrazaka, Faniry
    APPLICATIONS + PRACTICAL CONCEPTUALIZATION + MATHEMATICS = FRUITFUL INNOVATION, 2016, 11 : 261 - 275
  • [7] Interactive geometry
    Voss, D
    SCIENCE, 1997, 275 (5301) : 792 - 792
  • [8] Differential geometry images: remeshing and morphing with local shape preservation
    Meng, Weiliang
    Sheng, Bin
    Lv, Weiwei
    Sun, Hanqiu
    Wu, Enhua
    VISUAL COMPUTER, 2010, 26 (01): : 51 - 62
  • [9] AUTOMATED METALFORMING MODELING UTILIZING ADAPTIVE REMESHING AND EVOLVING GEOMETRY
    BAEHMANN, PL
    SHEPHARD, MS
    ASHLEY, RA
    JAY, A
    COMPUTERS & STRUCTURES, 1988, 30 (1-2) : 319 - 325
  • [10] Differential geometry images: remeshing and morphing with local shape preservation
    Weiliang Meng
    Bin Sheng
    Weiwei Lv
    Hanqiu Sun
    Enhua Wu
    The Visual Computer, 2010, 26 : 51 - 62