Virtual reality helmet display quality influences the magnitude of virtual reality analgesia

被引:183
|
作者
Hoffman, Hunter G.
Seibel, Eric J.
Richards, Todd L.
Furness, Thomas A., III
Patterson, David R.
Sharar, Sam R.
机构
[1] Univ Washington, Human Interface Technol Lab, Seattle, WA 98195 USA
[2] Univ Washington, Dept Radiol, Seattle, WA 98195 USA
[3] Univ Washington, Sch Med, Dept Rehabil Med, Seattle, WA 98195 USA
[4] Univ Washington, Dept Anesthesiol, Seattle, WA 98195 USA
来源
JOURNAL OF PAIN | 2006年 / 7卷 / 11期
基金
美国国家卫生研究院;
关键词
virtual reality; presence; analgesia; distraction; attention;
D O I
10.1016/j.jpain.2006.04.006
中图分类号
R74 [神经病学与精神病学];
学科分类号
摘要
Immersive Virtual Reality (VR) distraction can be used in addition to traditional opioids to reduce procedural pain. The current study explored whether a High-Tech-VR helmet (ie, a 60-degree field-of-view head-mounted display) reduces pain more effectively than a Low-Tech-VIR helmet (a 35-degree field-of-view head-mounted display). Using a double-blind between-groups design, 77 healthy volunteers (no patients) aged 18-23 were randomly assigned to 1 of 3 groups. Each subject received a brief baseline thermal pain stimulus, and the same stimulus again minutes later while in SnowWorld using a Low-Tech-VR helmet (Group 1), using a High-Tech-VR helmet (Group 2), or receiving no distraction (Group 3, control group). Each participant provided subjective 0-10 ratings of cognitive, sensory, and affective components of pain, and amount of fun during the pain stimulus. Compared to the Low-Tech-VR helmet group, subjects in the High-Tech-VR helmet group reported 34% more reduction in worst pain (P <.05), 46% more reduction in pain unpleasantness (P =.001), 29% more reduction in "time spent thinking about pain" (P <.05), and 32% more fun during the pain stimulus in VR (P <.05). Only 29% of participants in the Low-Tech helmet group, as opposed to 65% of participants in the High-Tech-VR helmet group, showed a clinically significant reduction in pain intensity during virtual reality. These results highlight the importance of using an appropriately designed VR helmet to achieve effective VR analgesia (see www.vrpain.com). Perspective: Pain during medical procedures (eg, burn wound care) is often excessive. Adjunctive virtual reality distraction can substantially reduce procedural pain. The results of the present study show that a higher quality VR helmet was more effective at reducing pain than a lower quality VR helmet (C) 2006 by the American Pain Society.
引用
收藏
页码:843 / 850
页数:8
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