Comparison of Kinect and Terrestrial LiDAR Capturing Natural Karst Cave 3-D Objects

被引:30
|
作者
Haemmerle, Martin [1 ]
Hoefle, Bernhard [1 ]
Fuchs, Johannes [1 ]
Schroeder-Ritzrau, Andrea [2 ]
Vollweiler, Nicole [2 ]
Frank, Norbert [2 ]
机构
[1] Heidelberg Univ, Inst Geog, D-69120 Heidelberg, Germany
[2] Heidelberg Univ, Inst Environm Phys, D-69120 Heidelberg, Germany
关键词
Kinect; KinFu; Light Detection and Ranging (LiDAR); morphometry; speleothems; terrestrial laser scanning (TLS); RESOLUTION;
D O I
10.1109/LGRS.2014.2313599
中图分类号
P3 [地球物理学]; P59 [地球化学];
学科分类号
0708 ; 070902 ;
摘要
Modeling natural phenomena from 3-D information enhances our understanding of the environment. Dense 3-D point clouds are increasingly used as highly detailed input datasets. In addition to the capturing techniques of point clouds with LiDAR, low-cost sensors have been released in the last few years providing access to new research fields and facilitating 3-D data acquisition for a broader range of applications. This letter presents an analysis of different speleothem features using 3-D point clouds acquired with the gaming device Microsoft Kinect. We compare the Kinect sensor with terrestrial LiDAR reference measurements using the KinFu pipeline for capturing complete 3-D objects (< 4 m(3)). The results demonstrate the suitability of the Kinect to capture flowstone walls and to derive morphometric parameters of cave features. Although the chosen capturing strategy (KinFu) reveals a high correlation (R-2 = 0.92) of stalagmite morphometry along the vertical object axis, a systematic overestimation (22% for radii and 44% for volume) is found. The comparison of flowstone wall datasets predominantly shows low differences (mean of 1 mm with 7 mm standard deviation) of the order of the Kinect depth precision. For both objects the major differences occur at strongly varying and curved surface structures (e.g., with fine concave parts).
引用
收藏
页码:1896 / 1900
页数:5
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