The effects of terrain representation on line-of-sight

被引:0
|
作者
Bistrovic, S [1 ]
Balogh, I [1 ]
机构
[1] Univ Zagreb, PDS VUPO, Inst Def Studies Res & Dev, HR-10000 Zagreb, Croatia
关键词
military applications; approximation techniques; simulators; computer performance;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
As simulations are used to portray higher resolutions of combat, the detailed effects of how the terrain is represented will play a more significant effect on the outcome of the simulation. The goal of the work presented in this paper is to investigate how low level terrain representational decisions affect Line-of-Sight (LOS) computations in Combat simulations. We found that while different LOS computations have a high correlation in general, some of the differences occur under conditions where that may have an impact on high-resolution simulations. The results obtained indicate that the primary reason for the observed discrepancies is the difference in sensor/target elevation that is computed by the different terrain representations.
引用
收藏
页码:651 / 655
页数:5
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