Obstruction simulation in real-time 3D audio on edge systems

被引:0
|
作者
Surricchio, Mattia [1 ]
Damiani, Andrea [1 ]
Santambrogio, Marco D. [1 ]
机构
[1] Politecn Milan, DEIB, Milan, Italy
关键词
Coprocessors; Digital signal processors; Audio Systems;
D O I
10.1109/EUC57774.2022.00012
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
After the COVID-induced lock-downs, augmented/virtual reality turned from leisure to desired reality. Real-time 3D audio is a crucial enabler for these technologies. Nevertheless, systems offering object spatialization in 3D audio fall in two limited cases. They either require long-running pre-renders or involve powerful computing platforms. Furthermore, they mainly focus on active audio sources, while humans rely on the sound's interactions with passive obstructions to sense their environment. We propose a hardware co-processor for real-time 3D audio spatialization supporting passive obstructions. Our solution attains similar latency w.r.t. workstations while draining a tenth of the power, making it suitable for embedded applications.
引用
收藏
页码:17 / 22
页数:6
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