Outcomes for design and learning when teenagers with autism codesign a serious game: A pilot study

被引:28
|
作者
Bossavit, B. [1 ]
Parsons, S. [2 ]
机构
[1] Univ Publ Navarra, Campus Arrosadia, Pamplona 31006, Spain
[2] Univ Southampton, Southampton Educ Sch, Southampton, Hants, England
关键词
academic content; autism; educational game; user-centred design; TECHNOLOGY-BASED INTERVENTIONS; SPECTRUM DISORDERS; INNOVATIVE TECHNOLOGIES; INTRINSIC MOTIVATION; PARTICIPATORY DESIGN; VIRTUAL-REALITY; ACADEMIC SKILLS; SOCIAL-SKILLS; CHILDREN; STUDENTS;
D O I
10.1111/jcal.12242
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Digital educational games research tends to lack ecological validity by not adequately taking into account the views and perspectives of children and young people with autism spectrum disorders (ASD). This paper is a pilot study that explores and analyses an academic-based educational game that was co-designed with and for young people with ASD. The serious game aims to help the players learn Geography-specific knowledge and integrates several strategic features so that users can collaborate together against the computer or compete against each other. The educational game was evaluated over 5 sessions by 3 peer teams from 2 different special educational institutions, involving a total of 6 students with ASD. The participants were positive about their enjoyment, motivation, and social engagement. The results showed that the players' level of competitiveness not only influenced the experience within the game but also the interaction within the peer teams. The game mechanisms did help the participants with ASD increase their knowledge in Geography content. The main conclusion is that there are considerable benefits of including children with ASD in the design process and future research should explore more fully on how their involvement can enhance curriculum-based learning as well as social engagement within the classroom.
引用
收藏
页码:293 / 305
页数:13
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