共 50 条
- [44] An analysis of social interaction between novice older adults when learning gesture-based skills through simple digital games Universal Access in the Information Society, 2022, 21 : 639 - 655
- [46] Human Factors and Cybersecurity in Online Game Addiction: An Analysis of the Relationship Between High School Students' Online Game Addiction and the State of Providing Personal Cybersecurity and Representing Cyber Human Values in Online Games SOCIAL SCIENCE QUARTERLY, 2019, 100 (06) : 1984 - 1998
- [47] THE KEY CONCEPTS AND THE RELATIONSHIP BETWEEN THEM IN THE SPECIALTY - THE KNOWLEDGE STRUCTURE DERIVED FROM THE CONTENT-ANALYSIS OF THE COCITATION CONTEXT LIBRARY AND INFORMATION SCIENCE, 1986, (24): : 145 - 154
- [49] EFFECTS OF DIGITAL GAME-BASED LEARNING ON PRODUCT INNOVATION SKILLS DEVELOPMENT: COMPARATIVE ANALYSIS BETWEEN APPLIED ARTS AND APPLIED SCIENCE UNDERGRADUATE STUDENTS MALAYSIAN JOURNAL OF LEARNING & INSTRUCTION, 2024, 21 (02): : 357 - 386