Psychophysical Investigation of Facial Expressions Using Computer Animated Faces

被引:0
|
作者
Griesser, Rita T. [1 ]
Cunningham, Douglas W. [2 ]
Wallraven, Christian [1 ]
Buelthoft, Heinrich H. [1 ]
机构
[1] Max Planck Inst Biol Cybernet, Tubingen, Germany
[2] Univ Tubingen, WSI Comp Sci, Tubingen, Germany
关键词
perceptual graphics; psychophysics; facial animation; facial expressions; 3D-scanning; face recognition;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The human face is capable of producing a large variety of facial expressions that supply important information for communication. As was shown in previous studies using unmanipulated video sequences, movements of single regions like mouth, eyes, and eyebrows as well as rigid head motion play a decisive role in the recognition of conversational facial expressions. Here, flexible but at the same time realistic computer animated faces were used to investigate the spatiotemporal coaction of facial movements systematically. For three psychophysical experiments, spatiotemporal properties were manipulated in a highly controlled manner. First, single regions (mouth, eyes, and eyebrows) of a computer animated face performing seven basic facial expressions were selected. These single regions, as well as combinations of these regions, were animated for each of the seven chosen facial expressions. Participants were then asked to recognize these animated expressions in the experiments. The findings show that the animated avatar in general is a useful toot for the investigation of facial expressions, although improvements have to be made to reach a higher recognition accuracy of certain expressions. Furthermore, the results shed light on the importance and interplay of individual facial regions for recognition. With this knowledge the perceptual quality of computer animations can be improved in order to reach a higher level of realism and effectiveness.
引用
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页码:11 / +
页数:4
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