The use of applications for mobile devices have been used in the lea rning of several theories and/or concepts. Specifically related to Game Theory, the use of applications has gained unique importance, especially when games that discuss interpersonal relationships are used. In this regard, the Prisoner's Dilemma Game is a tool that allows demonstrating the importance of social phenomena, such as cooperation, generosity and reciprocity, as well as for discussing ethics and altruism in the promotion and maintenance of social relationships. Knowledge areas such as Economics, Biology, Politics, International Relations and Psychology have used the game to teach, discuss and analyze how such phenomena can be approached. Thus, this article aims to present the development of a hybrid application that implements the Prisoner's Dilemma Game. An important feature is the possibility of choosing strategies as well as other resources that the game allows, allowing the applicator to choose the game and its variables, according to the objective of its proposal and area of activity.