Application of Bio-Inspired Methods in Intelligent Gaming Systems

被引:5
|
作者
Wozniak, Marcin [1 ]
Polap, Dawid [1 ]
Napoli, Christian [2 ]
Tramontana, Emiliano [2 ]
机构
[1] Silesian Tech Univ, Inst Math, Kaszubska 23, PL-44100 Gliwice, Poland
[2] Univ Catania, Dept Math & Informat, Viale A Doria 6, I-95125 Catania, Italy
来源
INFORMATION TECHNOLOGY AND CONTROL | 2017年 / 46卷 / 01期
关键词
computational intelligence; heuristic algorithm; automatic control; board games; SOLVE;
D O I
10.5755/j01.itc.46.1.13872
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Creation of the layout for a board given to a player is usually achieved by means of complex algorithm that is detailing position of walls, passages, etc. We propose a novel solution based on bio-inspired algorithms adapted to easily create and then reorganize layouts of board games. The resulting layout presents a maze that is being automatically generated with given entry and exit point. This structures, because of proposed methodology, can be recomposed during the game. We show execution time of proposed algorithms and discuss efficiency in composition of mazes in various dimensions.
引用
收藏
页码:150 / 164
页数:15
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