共 50 条
- [1] Hidden States Exploration for 3D Skeleton-based Gesture Recognition [J]. 2019 IEEE WINTER CONFERENCE ON APPLICATIONS OF COMPUTER VISION (WACV), 2019, : 1846 - 1855
- [2] 3D skeleton-based action recognition with convolutional neural networks [J]. 2019 INTERNATIONAL CONFERENCE ON MULTIMEDIA ANALYSIS AND PATTERN RECOGNITION (MAPR), 2019,
- [5] Mix Dimension in Poincare Geometry for 3D Skeleton-based Action Recognition [J]. MM '20: PROCEEDINGS OF THE 28TH ACM INTERNATIONAL CONFERENCE ON MULTIMEDIA, 2020, : 1432 - 1440
- [6] Physics-Augmented Autoencoder for 3D Skeleton-Based Gait Recognition [J]. 2023 IEEE/CVF INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV 2023), 2023, : 19570 - 19581
- [7] A Survey on 3D Skeleton-Based Action Recognition Using Learning Method [J]. CYBORG AND BIONIC SYSTEMS, 2024, 5
- [9] HIF3D: Handwriting -Inspired Features for 3D skeleton-based action recognition [J]. 2016 23RD INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION (ICPR), 2016, : 985 - 990
- [10] Understanding the Gap between 2D and 3D Skeleton-Based Action Recognition [J]. 2019 IEEE INTERNATIONAL SYMPOSIUM ON MULTIMEDIA (ISM 2019), 2019, : 192 - 195