A User Interface to Support Dialogue and Negotiation in Participatory Simulations

被引:0
|
作者
Vasconcelos, Eurico [1 ]
Briot, Jean-Pierre [1 ,2 ]
Irving, Marta [3 ]
Barbosa, Simone [1 ]
Furtado, Vasco [4 ]
机构
[1] Pontificia Univ Catolica Rio de Janeiro, Rua Marques Sao Vicente 225, BR-22453900 Rio de Janeiro, Brazil
[2] Univ Paris 06, CNRS, LIP6, F-75016 Paris, France
[3] Univ Fed Rio de Janeiro, Programa EICOS IP, BR-22290240 Rio de Janeiro, Brazil
[4] Univ Fortaleza, BR-60811905 Fortaleza, Ceara, Brazil
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中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper, we discuss the process of analysis and design of a user interface to support dialogue and negotiation between players of participatory simulations. The underlying context is an interdisciplinary project, named SimParc [8], about participatory management of protected areas for biodiversity conservation and social inclusion. This project is inspired by the ComMod MAS/RPG approach [6] and by recent proposals for software support for distributed role playing games, such as those by Guyot [14] and by Adamatti (1). In this paper, we focus on the analysis and design of a user interface to ease and structure dialogue and negotiation between players, using a methodology based on semiotic engineering. Our main objective is to try to find a good balance between the necessary structuring and the spontaneity of dialog and negotiation.
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页码:127 / +
页数:3
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