共 50 条
- [1] Perspectives on the Student Transition into CS1 [J]. PROCEEDINGS OF THE 2019 ACM CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION (ITICSE '19), 2019, : 168 - 169
- [2] Enhancing the CS1 Student Experience with Gamification [J]. 2015 5th IEEE Integrated STEM Education Conference (ISEC), 2015, : 94 - 99
- [3] Using a Student Response System in CS1 and CS2 [J]. SIGCSE 11: PROCEEDINGS OF THE 42ND ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, 2011, : 299 - 304
- [4] Student Motivations and Goals for CS1: Themes and Variations [J]. PROCEEDINGS OF THE 53RD ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION (SIGCSE 2022), VOL 1, 2022, : 237 - 243
- [5] POGIL in CS1: Evidence for Student Learning and Belonging [J]. PROCEEDINGS OF THE 53RD ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION (SIGCSE 2022), VOL 1, 2022, : 439 - 445
- [6] Incremental Development and CS1 Student Outcomes and Behaviors [J]. PROCEEDINGS OF THE 26TH AUSTRALASIAN COMPUTING EDUCATION CONFERENCE, ACE 2024, 2024, : 87 - 93
- [7] Using Subgoals to Improve Student Performance in CS1 [J]. SIGCSE'18: PROCEEDINGS OF THE 49TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, 2018, : 1066 - 1066
- [8] A BAYESIAN STUDENT MODEL FOR CS1 PROGRAMMING FUNDAMENTALS [J]. 7TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2013), 2013, : 667 - 677
- [9] Teamwork in CS1: Student Learning and Experience with POGIL [J]. PROCEEDINGS OF THE 54TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, VOL 1, SIGCSE 2023, 2023, : 729 - 735
- [10] Exploring CS1 Student's Notions of Code Quality [J]. PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL 1, 2023, : 12 - 18