Quality-of-Experience Optimization for a Cloud Gaming System With Ad Hoc Cloudlet Assistance

被引:16
|
作者
Cai, Wei [1 ]
Hong, Zhen [1 ]
Wang, Xiaofei [1 ]
Chan, Henry C. B. [2 ]
Leung, Victor C. M. [1 ]
机构
[1] Univ British Columbia, Dept Elect & Comp Engn, Vancouver, BC V6T 1Z4, Canada
[2] Hong Kong Polytech Univ, Dept Comp, Hong Kong, Hong Kong, Peoples R China
基金
中国国家自然科学基金; 加拿大自然科学与工程研究理事会;
关键词
Cloud gaming; cooperative; encoding; optimization; quality of experience (QoE);
D O I
10.1109/TCSVT.2015.2450153
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Cloud gaming systems host the game in the cloud, while Gameplays and views are streamed to the players' terminals in the form of encoded video frames. To address the high-bandwidth issue of real-time gaming video transmission, we have proposed a cloudlet-assisted multiplayer cloud gaming system to encourage cooperative video sharing, which exploits the similarities of video frames among multiple players in the same crowd playing the same game via a secondary ad hoc network. In this paper, we provide a detailed modeling of the proposed system, including the correlation between video frames, mobility of terminal devices, and diversity of network quality of service for distinct players. With necessary mathematical formulations, we study the players' behaviors regarding the cooperative sharing patterns to optimize the system performance in terms of the quality of users' experience. Also, heuristic algorithms are proposed to reduce the computational complexity. Empirical study and trace-driven simulation results illustrate the impact of mobility on the system performance and show that the proposed solution is able to provide better quality of experience compared with the existing platform.
引用
收藏
页码:2092 / 2104
页数:13
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