Energy Consumption Analysis of Cloud-based Video Games Streaming to Mobile Devices

被引:0
|
作者
Ghergulescu, Ioana [1 ,2 ]
Moldovan, Arghir-Nicolae [1 ]
Muntean, Cristina Hava [1 ]
机构
[1] IFSC, Natl Coll Ireland, Sch Comp, Mayor St, Dublin 1, Ireland
[2] Adaptemy, 27 Mt St Lower, Dublin 2, Ireland
关键词
cloud gaming; video games streaming; energy consumption analysis; mobile devices;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Within the growing of the gaming industry and mobile technologies, cloud-based video games streaming to mobile devices gains popularity fast. However, several issues and challenges such as user responsiveness, video quality, service quality, operating cost and energy consumption have to be addressed. Previous research studies did not thoroughly investigate the energy consumption of mobile devices used for cloud gaming. This paper focuses on how mobile device energy consumption is impacted by video game content characteristics, transmission protocol and wireless network type. The results show that game content characteristics impact energy consumption (i.e., up to 47% between games at maximum brightness for OLED screens), UDP is more energy efficient than TCP (i.e., up to 13.6%), while WiFi is more energy efficient than 3G (i.e., up to 40%). The outcome of this study can provide beneficial input for adaptive energy efficient cloud-based video games streaming mechanisms.
引用
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页数:6
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