Using Prototypes in Early Pervasive Game Development

被引:0
|
作者
Koivisto, Elina M. I. [1 ]
Suomela, Riku [1 ]
机构
[1] Nokia Res Ctr, FIN-33721 Tampere, Finland
关键词
Mobile; Game Design; Process; Paper Prototyping; Agile Software Development;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper, we discuss using various prototyping methods in early game development. We have playtested pervasive game prototypes using agile software prototype development methods and guided paper prototyping methods. We give examples of four pervasive games where both paper-prototyping and software-prototyping methods are used. We also compare results that have been achieved by testing games with the potential end users of the game and with colleagues or other experts. The benefits and disadvantages of the methods are discussed and their use in the game development process is described, i.e. when the methods should be used and what should be considered when using them.
引用
收藏
页码:149 / 155
页数:7
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