Pervasive Games in the Rehabilitation Process: A Systematic Literature Review

被引:0
|
作者
Arango-Lopez, Jeferson [1 ]
Fernando Castillo Ossa, Luis [1 ]
Alberto Collazos, Cesar [2 ]
Gutierrez Vela, Francisco Luis [3 ]
Fardoun, Habib M. [4 ]
机构
[1] Univ Caldas, Manizales, Caldas, Colombia
[2] Univ Cauca, Popayan, Cauca, Colombia
[3] Univ Granada ETSIIT, Granada, Spain
[4] Ahlia Univ, Manama, Bahrain
关键词
Pervasive games; Rehabilitation; Patient Motivation; Patient Engagement; Literature Review;
D O I
10.1145/3364138.3364167
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Videogames have gained great interest in the computer science community, this interest has expanded to the area of health. This situation is because the results obtained with gaming experiences in the rehabilitation therapies. Most rehabilitation activities (such as physical and mental exercises) are monotonous and boring for patients. It is essential to generate and maintain the motivation of patients. The Pervasive Games (PG) is a proposal that helps patients to increase and maintain their motivation. This article presents an exhaustive review of 101 final studies, which seeks to identify the specific use of PG in the rehabilitation of patients. The objective of the review is to identify and classify the applications that are given to the PGs within the area of health. This research will help to propose a basis and strengthen the use of PG as a rehabilitation tool in some procedures.
引用
收藏
页码:140 / 143
页数:4
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