Effects of Video Game Training on the Musculoskeletal Function of Older Adults A Systematic Review and Meta-analysis

被引:10
|
作者
Rodrigues, Elisangela Valevein [1 ,3 ]
Valderramas, Silvia Regina
Rossetin, Liliana Laura [1 ]
Silveira Gomes, Anna Raquel [1 ,2 ]
机构
[1] Univ Fed Parana, Dept Phys Educ, BR-80060000 Curitiba, Parana, Brazil
[2] Univ Fed Parana, Dept Physiotherapy, BR-80060000 Curitiba, Parana, Brazil
[3] Fed Inst Parana, Massage Therapy Dept, Curitiba, Parana, Brazil
关键词
exercise; exergames; older adults; video games; virtual reality; VIRTUAL-REALITY; POSTURAL CONTROL; WII FIT; BALANCE; EXERCISE; PROGRAM; IMPROVE; FALLS; RISK; INTERVENTION;
D O I
10.1097/TGR.0000000000000040
中图分类号
R4 [临床医学]; R592 [老年病学];
学科分类号
1002 ; 100203 ; 100602 ;
摘要
This systematic review and meta-analysis aimed to evaluate the effects of video game exercise training (VGET) on the musculoskeletal function of older adults. The review was carried out in the PubMed, LILACS, WEB OF SCIENCE, WEB OF KNOWLEDGE, PEDro, and Cochrane CENTRAL. Sixteen controlled clinical trials were included, and the risks of bias were measured using the JADAD scale. There was no evidence that VGET might be effective on functional mobility ( standardized mean difference [SMD] = 0.23, 95% confidence interval [CI]: -0.13 to 0.59) or on balanced self-efficacy (SMD = 0.15, 95% CI: -0.29 to 0.60). Future randomized controlled trials with greater methodological rigor, focusing on the parameters used to prescribe the exercises, are necessary.
引用
收藏
页码:238 / 245
页数:8
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