Multiresolution techniques for interactive texture-based volume visualization

被引:7
|
作者
LaMar, E [1 ]
Hamann, B [1 ]
Joy, KI [1 ]
机构
[1] Univ Calif Davis, Dept Comp Sci, Ctr Image Proc & Integrated Computing, Davis, CA 95616 USA
来源
关键词
multiresolution rendering; volume visualization; hardware texture; transfer function;
D O I
10.1117/12.378913
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a multiresolution technique for interactive texture-based volume visualization. This method uses an adaptive scheme that renders the volume in a region-of-interest at a high resolution and the volume further away from this region at progressively lower resolutions. We use indexed texture maps, which allow for interactive modification of the opacity transfer function. Our algorithm is based on the segmentation of texture space into an octree, where the leaves of the tree define the original data and the internal nodes define lower-resolution approximations. Rendering is done adaptively by selecting high-resolution cells close to a center of attention and low-resolution cells away from this area. We limit the artifacts introduced by this method by modifying the transfer functions in the lower-resolution data sets and utilizing spherical shells as a proxy geometry. It is possible to use this technique for viewpoint-dependent renderings.
引用
收藏
页码:365 / 374
页数:10
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