Perceptual Localization of Virtual Sound Source Based on Loudspeaker Triplet

被引:0
|
作者
Guan, Duanzheng [1 ]
Li, Dengshi [1 ]
Cai, Xuebei [2 ]
Wang, Xiaochen [2 ]
Hu, Ruimin [2 ]
机构
[1] Jianghan Univ, Sch Math & Comp Sci, Wuhan 430056, Peoples R China
[2] Wuhan Univ, Natl Engn Res Ctr Multimedia Software, Sch Comp, Wuhan 430072, Peoples R China
来源
关键词
Virtual sound source; Loudspeaker triplet; Head related transfer function; Perceptual localization; REPRODUCTION;
D O I
10.1007/978-3-030-37734-2_16
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
When using a loudspeaker triplet for virtual sound localization, the traditional conversion method will result in inaccurate localization. In this paper, we constructed a perceptual localization distortion model based on the basic principle of binaural perception sound source localization and relying on the known PKU HRTFs database. On this basic, the perceptual localization errors of virtual sources were calculated by using PKU HRTFs. After analyzing the perceptual localization errors of virtual sources reproduced by loudspeaker triplets, it was found that the main influence factor, i.e., the convergence angle of the loudspeaker triplet, could constrain the perceptual localization distortion. Simulation and subjective evaluation experiments indicate that the proposed selection method outperforms the traditional method, and that the proposed method can be successfully applied to perceptual localization of the moving virtual source.
引用
收藏
页码:189 / 200
页数:12
相关论文
共 50 条
  • [1] Sound localization on a horizontal surface: virtual and real sound source localization
    Jonathan Lam
    Bill Kapralos
    Kamen Kanev
    Karen Collins
    Andrew Hogue
    Michael Jenkin
    Virtual Reality, 2015, 19 : 213 - 222
  • [2] Sound localization on a horizontal surface: virtual and real sound source localization
    Lam, Jonathan
    Kapralos, Bill
    Kanev, Kamen
    Collins, Karen
    Hogue, Andrew
    Jenkin, Michael
    VIRTUAL REALITY, 2015, 19 (3-4) : 213 - 222
  • [3] Integral Approach for Reproduction of Virtual Sound Source Surrounded by Loudspeaker Array
    Choi, Jung-Woo
    Kim, Yang-Hann
    IEEE TRANSACTIONS ON AUDIO SPEECH AND LANGUAGE PROCESSING, 2012, 20 (07): : 1976 - 1989
  • [4] LOUDSPEAKER AS A SPHERICAL SOUND SOURCE
    BURHOE, WN
    AUDIO, 1973, 57 (03): : 16 - &
  • [5] Amplitude Panning Algorithm for Virtual Sound Source Rendering in the Multichannel Loudspeaker System
    Jeon, Se-Woon
    Park, Young-cheol
    Lee, Seok Pil
    Youn, Dae Hee
    JOURNAL OF THE ACOUSTICAL SOCIETY OF KOREA, 2011, 30 (04): : 197 - 206
  • [6] Sound localization for a virtual sound source in cases of chronic otitis media
    Kawase, T
    Koiwa, T
    Yuasa, R
    Yuasa, Y
    Hidaka, H
    Takasaka, T
    Ozawa, K
    Suzuki, Y
    Sone, T
    AUDIOLOGY, 1999, 38 (02): : 83 - 90
  • [7] Binaural Sound Source Localization in Real and Virtual Rooms
    Rychtarikova, Monika
    Van den Bogaert, Tim
    Vermeir, Gerrit
    Wouters, Jan
    JOURNAL OF THE AUDIO ENGINEERING SOCIETY, 2009, 57 (04): : 205 - 220
  • [8] Binaural sound source localization in real and virtual rooms
    Laboratory of Acoustics and Thermal Physics, Katholieke Universiteit Leuven, 3001 Heverlee, Belgium
    不详
    不详
    AES J Audio Eng Soc, 2009, 4 (205-220):
  • [9] Audio Simulation for Sound Source Localization in Virtual Environment
    Di, Yuan Yi
    Liang, Wong Swee
    Pan, Jonathan
    2024 IEEE WORLD FORUM ON PUBLIC SAFETY TECHNOLOGY, WFPST 2024, 2024, : 202 - 205
  • [10] Static and dynamic sound source localization in a virtual room
    Gröhn, M
    Lokki, T
    Takala, T
    VIRTUAL, SYNTHETIC, AND ENTERTAINMENT AUDIO, 2002, : 337 - 344