Enriching Evaluation in Video Games

被引:0
|
作者
Gonzalez Sanchez, Jose L. [1 ]
Gil Iranzo, Rosa M. [2 ]
Gutierrez Vela, Francisco L. [1 ]
机构
[1] Univ Granada, GEDES, Granada, Spain
[2] Univ Lleida, GRIHO, Lleida, Spain
来源
HUMAN-COMPUTER INTERACTION - INTERACT 2011, PT IV | 2011年 / 6949卷
关键词
Playability; UX Evaluation; Emotions; Cross-Cultural Factors;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
One of the greatest challenges to the evaluation of UX in video games is to ascertain if the experience is appropriate for the game. Thus, it is necessary to know how to measure Playability in order to analyze, optimize and adapt it to the player's preferences. However, it is also important to remember that the final satisfaction of the user depends on his or her emotional response, social and cultural influences and hedonic properties of the interaction process with a video game. In this paper we present a way to perform a UX evaluation based on Playability by adding hedonic factors. The aim is to easily and cost-effectively analyze the UX in an agile video game development process.
引用
收藏
页码:519 / 522
页数:4
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