共 50 条
- [1] Effects of Presence on Causing Cybersickness in the Elderly within a 3D Virtual Store HUMAN-COMPUTER INTERACTION: USERS AND APPLICATIONS, PT IV, 2011, 6764 : 490 - 499
- [3] Effects of depth perception cues and display types on presence and cybersickness in the elderly within a 3D virtual store Journal of Ambient Intelligence and Humanized Computing, 2016, 7 : 763 - 775
- [6] A Fuzzy-Control Anti-Cybersickness Intelligent System (FCACIS) Designed for Multiple Inducing Factors in a 3D Virtual Store APPLIED SCIENCES-BASEL, 2024, 14 (24):
- [8] A Study of Effects of Perceptual Cues on Presence for the Elderly in 3D Virtual Store 2016 INTERNATIONAL SYMPOSIUM ON COMPUTER, CONSUMER AND CONTROL (IS3C), 2016, : 283 - 286
- [10] The Cross-Zone Navigation and Signage Systems for Combatting Cybersickness and Disorientation in Middle-Aged and Older People within a 3D Virtual Store APPLIED SCIENCES-BASEL, 2022, 12 (19):