Interactive Geometric Simulation of 4D Cities

被引:69
|
作者
Weber, Basil [1 ]
Muller, Pascal
Wonka, Peter [2 ]
Gross, Markus [1 ]
机构
[1] ETH, Zurich, Switzerland
[2] Arizona State Univ, Tempe, AZ 85287 USA
基金
美国国家科学基金会;
关键词
Computer Graphics [I.3.5]: Computational Geometry and Object Modeling; Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism; Simulation and Modeling [I.6.3]: Applications; URBAN FUTURES MODEL; LAND-USE; 2ND-GENERATION;
D O I
10.1111/j.1467-8659.2009.01387.x
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a simulation system that can simulate a three-dimensional urban model over time. The main novelty of our approach is that we do not rely on land-use simulation on a regular grid, but instead build a complete and inherently geometric simulation that includes exact parcel boundaries, streets of arbitrary orientation, street widths, 3D street geometry, building footprints, and 3D building envelopes. The second novelty is the fast simulation time and user interaction at interactive speed of about 1 second per time step.
引用
收藏
页码:481 / 492
页数:12
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